Art Direction for HR Logo Design in conjunction with 505 marketing and Fluid Design.
Art Direction for HR-Game front End
Art Direction & concept art for the Game Front End Animatic
Art Direction for field hospital - Game Front End Animatic.
Art Direction concept art - for Game Front End Animatic - Cryopod Scene.
Art Direction for the Cryopod Concept Brief , and Final Cryopod 3D Model.
Art Direction and Concept Brief to facilitate 3D Game model creation for Cryo Patients Male and Female.
Art Direction - Final 3D Scene for Game Front End Animatic - Cryopod Scene.
Art Direction from Concept to final Models for Game Infantry Units.
Art Direction for Infantry Heavy Weapons.
Art Direction for Mech Remasters and Faction Skins.
ART Direction for Mech Weapons from Concept to final asset.
Art Direction and Concept for final asset - Gieren Assault weapon
Art Direction from Concept Brief to Final Asset.
Art Direction , concept creation follow through to final asset creation
Art Direction from concept to final asset creation.
Art Direction for Mech Thrusters
Art Direction for Mech Thrusters
Art Direction for Mech Thrusters
Concept , Art Direction through to final asset.
Concept, Art Direction through to final asset.
Art Direction from Concept to final asset.
Art Direction - from Concept through to Grey box , Level design and Finally to Game Environment building. Working with multiple disciplines to envisage a POI.
Art Direction - working with Level designers and Environment Artists on Key POI visuals and related gameplay.
Art Direction - Working with Level designers and Environment Artists.
Art Direction , Concept Art - For character portraits.
Art Direction , Concept Art - For character portraits.
Art Direction for In-game Art Art Direction -Drones - From Concept to 3D Models and Animation
Art Direction - Drones - From Concept to 3D Models and Animation
Art Direction - Drones - From Art Direction - Concept to 3D Models and Animation
Art Direction from Concept to Game function & VFX - to Final Model